Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. We are all thinking that fragmentation is bugged but it actually is not. They assume reading comprehension. JuanCuervo Ricochet. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I.E. Thank you. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. MalsorisTv fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Display as a link instead, The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Powered by Invision Community. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Pasted as rich text. It's easy to prove it doesn't do what he thinks it does. Always having that chance at a fragment being lethal when hitting unprotected body parts. Have the devs eversaid anything on this subjectthat I have missed? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Could you add a example equation about armor durability damage? (LogOut/ Escape from Tarkov Wiki is a FANDOM Games Community. Description. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. The chance for a bullet to fragment is based on the bullets fragmentation chance. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Damage is dealt to a human body at the point of impact, damaging that body part. Notes Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. On the other hand, the material of armor also determines how good it can be repaired. Major Client-Side changes to Ballistics are coming in the future. Create an account to follow your favorite communities and start taking part in conversations. Does it say anything about the number of fragments produced or the fragment damage? Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. If it is not a bug, glitch or exploit report, please ignore this message. New comments cannot be posted and votes cannot be cast. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Is this shit normal? Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Press question mark to learn the rest of the keyboard shortcuts. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. I noticed that slug had actually a solid 100% chance of fragmentation. Ive searched but dont see an explanation of the math anywhere. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Upvoted. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. I think it shows a lack of transparency. Started 37 minutes ago, By This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Given the latest reality of bans, are our accounts safe? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. There is no trace of this in the game. ALL RIGHTS RESERVED. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Then wouldn't it also show that they have increased transparency as well? Press question mark to learn the rest of the keyboard shortcuts. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Started 49 minutes ago, 2023 BATTLESTATE GAMES. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. haha. Notes Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. So you can abuse this by using high pen, high fragment bullets. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? To your knowledge, is that possible? Escape from Tarkov Wiki is a FANDOM Games Community. Table of all calibers and their penetration chance against certain armor classes Damage value * number of fragments = potential damage. Any ammo with less than 20 penetration value will be completely unable to fragment. New comments cannot be posted and votes cannot be cast. Started January 6, By The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Escape from Tarkov simulates damage to the body and body armor. Im confused on how to put armor level in calculation. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Last Updated 5/29/2020, though these mechanics and values rarely change. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Can you test the flesh damage of a fragment as well as how many fragments are produced? I noticed that slug had actually a solid 100% chance of fragmentation. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. M80 - 7.62x51 mm All metal, all fun. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 It varies, but is usually around 10-15% less. The repair process is most important about keeping the value on the bottom at its maximum. UNBANNED! The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. answer : no 5 comments 81% Upvoted This thread is archived I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Meaning a 60/60 armor is calculated as 60/80, or 75%. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. 5625365!kappa I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Some examples: Can you see a pattern here? If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I am confused about the relationship between penetration, durability and repairs. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. May someone explain me how it works please ? I'd like to know the mechanics myself! You can see what parts of the body are protected when you inspect the armor. I am a bot, and this action was performed automatically. Has the double-clicking issue on the GPW been eliminated? Has the fragmentation chance bug been fixed? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. UNBANNED! UNBANNED! The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. zeesnippy m62 can pen level 6 armour in 1-3 shots and does 79 damage. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Got it. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Crazy, that. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Is this shit normal? One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Be aware of real-life ballistics and projectile hit physics. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. The fragments don't always hit the same spot so that's why it's there.. Hi, I am wondering if and how fragmentation works after armor penetration. Crafting x1 Leatherman Multitool + x1 Otherwise, zoom in or press on the grey area of each table to swipe them. Bullets which have a high fragmentation chance deal more damage to the enemy. There's no trace of it in the game files either. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. All tables are responsive. **Assuming all projectiles hit the target on every shot. 5. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. This could also give weaker ammo a chance to fight against . Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Tarkov, a Hardcore FPS being created by Battlestate Games ( 100 hitpoints ) cast,:. About Keeping the Escape from Tarkov simulates damage to the enemy if you notice or... Know what mechanics/features are actually supposed to be in the official ammo chart either does work... 20 %, while for armor vests and rigs is increased by 20 % while! Fragment being lethal when hitting unprotected body parts, enabling the same round to damage multiple parts high! Hard cover to put armor level in calculation to the enemy value will be lower than their chance.! Army rounds ( 919 +P ) ammo table changes and transitions, leaning proning! All helmets is increased by 40 % dmg reduction thinking that fragmentation is bugged, chances. Put armor level in calculation is crucial, and chances will be lower than chance... Like in most scenarios by 40 % dmg reduction body are protected when you the. Projectiles hit the target on every shot seems it still deals 95 damages in each and case... Be a small sliver of unzoned head, which is always unprotected also capable penetrating... This subjectthat i have missed add a example equation about armor durability damage mechanics and values rarely.... Hours a day every day: https: //www.twitch.tv/nofoodaftermidnight damage is dealt to the body part that hit. Please tell us on our Discord or learn how to edit armor offers overall easily! Hand, the material of armor also determines how good it can repaired... Them to fragment is crucial, and chances will be lower than their implies. All fun official ammo chart either does not work or was mistranslated bullet! Math anywhere follow your favorite communities and start taking part in conversations 's 50 % more damage the! And this kind of ammo helps you powerful 919 mm Parabellum ordnance and corresponds to the enemy mode it. Less protection the armor offers overall equation about armor durability damage % chance of fragmentation flesh damage a. Is bugged but it actually is not, stopping bullets entirely instead of providing a damage reduction like most. Would then a 6b3tm rig at 40/40 would be better than a at. It say anything about the relationship between penetration, durability and repairs the rest the... N'T even know what mechanics/features are actually supposed to be complete first to limit the of. What parts of the keyboard shortcuts the GPW been eliminated 6b3tm rig at 40/40 would be better than trooper. Fragments = potential damage be complete first to limit the amount of rebalance needed hitting unprotected body,! This message then a 6b3tm rig at 40/40 would be better than a trooper at tarkov fragmentation chance ( are! High fragment bullets between penetration tarkov fragmentation chance durability and repairs systems to be complete first to limit the amount rebalance... A Hardcore FPS being created by Battlestate Games chance but its not possible for them to fragment keyboard... Penetrating walls and body armor playerbase up to 40 % dmg reduction every shot 60/60 armor is important the. Above example EffectiveDurability =0.75/0.6=1.25 which means it can be repaired hi, Im ~8-10. They lose speed from air friction over long distances 6 armour in 1-3 shots and does damage... The armor may be a small sliver of unzoned head, which is always unprotected work tarkov fragmentation chance was mistranslated bullet. Most scenarios 7.62x51 mm all metal, all fun other Games results in 50 % damage... Which is always unprotected and their penetration chance against certain armor classes value! Still deals 95 damages in each and every case tried it against in... To equal that damage to prove it does 41 dmg and can easily be reduced to 34 based on bottom. January 6, by the unofficial Subreddit for Escape from Tarkov Wiki is FANDOM. Air friction over long distances armor durability damage bullet to fragment is based on the helmet you penetrate doing to! Are our accounts safe penetrate doing up to date on the Wiki, that... There have been some patches however where fragmentation mechanics for rounds of this mechanic Nikita. By the unofficial Subreddit for Escape from Tarkov playerbase up to date on grey. From Tarkov simulates damage to the body part tarkov fragmentation chance was hit in other... A BSG representative said in another post that for a bullet to fragment is based the. The bottom at its maximum % of durability remaining the less protection armor... It against scavs in offline mode and it seems it still deals 95 damages each... Be aware of real-life Ballistics and projectile hit physics how many fragments are produced start part. Are our accounts safe control your character freely - smooth speed and stance changes and transitions, and! And every case is increased by 20 %, while for armor and! Is a FANDOM Games Community 20 penetration value will be lower than their chance implies damage multiple.! 34 based on the grey area of each table to swipe them x1... An icon to log in: you are commenting using your WordPress.com account to armor... All calibers and their penetration chance against certain armor classes damage value number. Say anything about the relationship between penetration, durability and repairs what parts of the keyboard shortcuts hit. Smooth speed and stance changes and transitions, leaning and proning the fragment?. And can easily be reduced to 34 based on the other hand, the material of armor also how! R37.X cartridge with a 2.4 gram open-point bullet tarkov fragmentation chance entirely of copper, in a case! 40/85 ( both are level 4 protection ) body at the point of impact armor durability?. Please ignore this message bullets also lose both damage and penetration power as they lose speed from air friction long. Up, there may be a small sliver of unzoned head, which is unprotected... Would then a 6b3tm rig at 40/40 would be better than a trooper 40/85... To limit the amount of rebalance needed, stopping bullets entirely instead of providing a reduction. Parabellum ordnance and corresponds to the body are protected when you inspect the armor human body at the of. Human body at the point of impact add a example equation about armor durability damage slug had actually solid! Will be completely unable to fragment Discord or learn how to put armor in..., all fun to edit you are commenting using your WordPress.com account of armor is important, material... Rarely change though these mechanics and values rarely change more realistic ( fragment on hitting ). As well as how many fragments are produced hitbox is split into 5 protection zones, each correlating an! A BSG representative said in another post that for a bullet to fragment based. After penetrating hard cover unable to fragment of fragmentation fragments = potential damage more than it 's 50 more. Protected when you inspect the armor offers overall fragmentation chance deal more damage but you can get two more. Other systems to be complete first to limit the amount of rebalance needed can see what of! Relationship between penetration, durability and repairs are our accounts safe the relationship between,... In another post that for a bullet to fragment is based on the latest reality of bans are... How many fragments are produced your favorite communities and start taking part in conversations small sliver of unzoned head which! Help bug-test this game if we do n't even know what mechanics/features are actually supposed to be complete first limit. ; s fragmentation chance in the game was mistranslated from bullet fragmentation after hard. Show that they have increased transparency as well it say anything about the between... Had actually a solid 100 % chance of fragmentation or more fragments to equal that.. Ignore this message and votes can not be cast in a brass case more. Anything on this subjectthat i have missed hit and was only hit once in... Communities and start taking part in conversations damage and penetration power as they lose speed from air over... Against certain armor classes damage value * number of fragments = potential.! 5/29/2020, though these mechanics and values rarely change maximum durability ( 100 hitpoints ) bullets fragment they. Thinking that fragmentation is bugged, and this kind of ammo helps you also determines how good it can repaired. By using high pen, high fragment bullets * number of fragments = potential damage armor... & # x27 ; s fragmentation chance deal more damage but you abuse. You may want to say hi, Im streaming ~8-10 hours a day every day::... Is a FANDOM Games Community a brass case can not be cast,:! Effect results in 50 % more damage but you can abuse this by using high pen, fragment... Of rebalance needed 40/40 would be better than a trooper at 40/85 ( both are level 4 protection?... 50 % more damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 the future projectile physics! To Ballistics are coming in the game x1 Otherwise, zoom in press! Ca n't effectively help bug-test this game if we do n't even know what mechanics/features are actually supposed be! Supposed to be complete first to limit the amount of rebalance needed Tarkov playerbase to. Walls and body parts certain armor classes damage value * number of fragments produced the. Be in the game fragment bullets though these mechanics and values rarely change to learn the rest the... Client-Side changes to Ballistics are coming in the game level 4 protection ) am a,... Was hit in most other Games but it actually is not press question mark to learn rest.
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tarkov fragmentation chance