breath of the wild dialogue script

There are 82 images on this single-source branch page, out of 13972 images total. After a few camps of doing stuff like this, I felt that not only was it inefficient but that I wasnt enjoying it anymore. Things get a little more interesting with some of the higher level enemies. The genius is that my guess is most players wont even notice this. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. Then it goes full frogger and has three more rafts. It's fairly simple and uses just this one script and an additional serialized class in an array to prove the data for each line of dialogue. You have to hunt for them in the village, then cook some special food for the most troublesome one, then you need to solve a puzzle by listening to their song at the nest. Then you use them to attack the divine beast using those abilities and board it. The monsters are all content to mind their business. There are a lot of cool things to see if you get lost. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. You can collect an assortment of weapons from within the walls and then go for Ganon. Just like here on the Plateau. You could argue that its right there in the name of the game. It also makes Ganon appear a lot more threatening. Not all of these were made to be equal, and its made worse by some of the shrines you can find without a quest that are also just empty. You want to avoid the situation of having half of your weapons with low durability, so it makes sense to keep using the same weapon until it breaks before moving onto another, which also frees up a slot for whatever weapon you find next. I just want to reiterate real quick: those are all the mini-bosses there are. Same for Ganon himselfI wish it had been a proper fight my first time. But Id be equally guilty of not doing my job if I didnt acknowledge that parts of Breath of the Wild do things better than any other game I have ever played. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. Its highly unlikely thats the case because once you find one you usually find a bunch more, but for bosses like this they would want to avoid players experiencing what I did with the lynel at the beginning. He doesnt try to do anything. When you get to Hyrule Castle, thats the first time this version of Link and Ganon have met. This means you can do some quick planning to squeeze in a few jumps to climb faster but, more importantly, that you need to account for the final desperate jump you can do just before your stamina runs out to finish climbs that you otherwise wouldnt. What I am certain of however, is how right I am to be disappointed in the shrines. In Breath of the Wild, all the shrines have the same reused entrance. The Legend of Zelda: Breath of the Wild is an amazing game with a peerless open world and an unrivaled sense of exploration. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. But I am certain youre not meant to find all of theseyoure not even meant to find MOST of them. "The history of the royal family of Hyrule is also the history of the Calamity Ganon; a primal evil that has endured over the ages." Your breath is an anchor you can return to over and over again when you become distracted by thoughts. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. Making the Master Sword feel special initially works. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. It is a great modern replacement for . Why was Link left here? This enemy has very slow, predictable movements in phase one. Maybe it could be upgraded to create ice blocks even when there isnt water around? This is a big contributor to why I dont understand the flawless reception this game has received from many reviewers. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. In Breath of the Wild, you actually climb it. Game Search ; All Games ; Game Guides & Help ; Latest Updates ; Forums & More Content ; Your Account + Add Your Cheats and Codes / Ask a question + Help a gamer - Answer questions + Pokemon Ultra Moon Guide + Pokemon Ultra Sun Guide + Sims FreePlay Guide . I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . One thing that disappointed me was that there arent more upgrades for your runes. Video Game Dunkey has a great video that showcases how fun this can be. In contrast, you show up to the Rito town. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. I feel like it should start with a B maybe? For another example, if you give a silver bokoblin the same Royal Sword as beforewith 36 damage that became 9 heartsthen you would expect it to be the same as the stick. Close . Good job on including that choice Nintendo. It was a great video. Im not kidding either. What is the Hylian language in Breath of the Wild? Similar to that, some food buffs can increase your defense and offense numbers, which might make you wonder how damage and defense is calculated. In Breath of the Wild, you actually climb it. All of these different clips are the 120 shrines. Theres just this general sloppiness to a lot of this. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. But in my mind, changing the durability system would require a lot more changes to make the game better. And that some of the solutions break these shrines in ridiculously stupid ways that show such a lack of thought on Nintendos part. It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. The next boss in this series seems to abide by these rules with his overhead slam. For a bunch of other issues, you have the first boss in the series being capable of spawning tornadoes immediately on top of you without any warning or time to react after his first phase change. Now, my dear viewers, if youre experienced with action games that have dodge triggers or parrying systems, let me ask you. Its too easy to intentionally break it with food. But theres not enough Zelda to justify it. Same goes for other weapons. Change), You are commenting using your Twitter account. In order to find and view Memories, you must search for the locations based on the . Climb the building. This waste of an enemy type honestly leaves me dumbfounded. Theres no limit to how much healing you can receive while paused and theres no limit to how much food you can carry. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. These weapons would be breakable in that they need to be given time to rechargeideally they would have some of the guardian energy tech, so you could justify that they start to renew hits immediately instead of having to be broken completely before they start to fix themselves. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. And finally silver. The first finally lives up to that famous line about open world games: See that mountain? Same goes for puzzles. For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. The other was that the canyon stretching off into the distance looked like an interesting place to explore. Even calling the Divine Beasts dungeons might be a stretch for some people. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. Theres no clever, grand level design like in many other dungeons in the series. Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. Thats all there is? after each shrine like this that I finished. Because there is a lot to like during direct assaults. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. Same for that healing problem. Instead theyre short flashes of events that dont go anywhere. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. However, these are all good things in my opinion. And that difference in approach therethat those spiked balls had two solutionsmight be what a lot of you are screaming at your monitors right now. I dont know if you SHOULD draw them, even though its clear to me that so many reviewers have. Some of these have the same sort of variations as other enemies: elemental modifiers, or a color system. Because Breath of the Wild is all about freedom. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. Theres a quest in the Rito region that requires you to find a bunch of bird children so theyll practice some song at a nearby nest. Or lighting these torches in the desertwhich takes less than a minute. The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. If you time a jump right before that, you dont lose any of the height youve gained. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. Gained some more hearts and stamina. And even then, the issue is exacerbated by the disposal nature of the weapons you find. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. Climb around them. Its not that they would be difficult. Or at least that my game world started to get harder before I did any of them. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. Push boulders the old fashioned way to crush them. Because the potential was here to make this something special. This breaks in about 10 hits, for a total damage potential of around 20. The Gorons are continuing to expand their mining industry. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. For the most ridiculous example of all, theres this one which needs you to freeze an electrified ball so it falls to the flooror you can time a magnetic grab I guessand then youre finished. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. Or stasis boulders or logs to smash into enemies. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. More often than not, when I hit a moblin hard enough to make him enter ragdoll mode the game will drop a massive amount of frames or even lock up for more than a second. That might seem like petty criticism but there are so many of these chests in the game and it slows things to a crawl. They have the same interior theme. The biggest issue is that too many of these are overly simple. I was expecting a dungeon at the end of the Great Plateauone that incorporated all of these tools and then introduced a new one that can be added onto a growing list. Stories in a way unique to video games and more like situations you may get yourself into in real life. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. And thats it, youre immediately taken to the divine beast boarding sequence. So shrines already have an intrinsic value and allure for you to find them via exploration. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. For example, you'll often hear how "script dialogue should" "Propel the story forward" "Reveal character and theme" "Build conflict and drama" At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. Because the world in Breath of the Wild levels with you. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. But they shouldve put some real restrictions on all the prepared meals you can make. But when I finally went to finish the dungeon content that all changed. You get your first set of four spirit orbs by doing these, which you can use to buy an upgrade in the nearby temple of time at the end. Lastly is the pillar of ice ability. You shoot an orb off a pillar into the docking pit. But this brings with it a bunch of really difficult questions that I cant cover in this video. These are the lynels I mentioned earlier. Autoprefixer Prefixfree If you had permanent weapons from the start, then these other weapons you find could be unlocked as skins you could use to alter the appearance of your starting ones, so that each player could choose what they want to look like. All that's left then is to make your way there, find the Bluesteel Ore, and get it. Even with no weapon, this little silver goblin things 6 hearts is close to it. Inconsistencies come primarily in animations and the Flurry Rush ability. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. You do a small set of dungeons, find their treasure, and kill their bosses, and then have those key items for the next grouping of dungeons that you can do in a different order. Turn the game on, and once you're in, click the star icon on the left side of the screen. Youre also incentivized to incorporate a lot of Links mobility options. But mechanically its really boring. And it makes a lot of sense that a legendary blade that seals the darkness should be so much more powerful than a stick. I loathed that I had to run away from this lynel because my weapons werent good up to the task. The proposed idea then, would be that you should stand in the path of the enemys attack and, at the last possible second, have to dodge away, right? The Great Plateau was a gated area. Im talking about the behemoth version that you fight in Hyrule Field afterward. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. The divine beasts also share the same visual theme. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. These are problems born from a gear-based system instead of a skill-based one. In the world, you can safely scale up enemy camps because you can steal their weapons right there on the spot to make it an even playing field. Throw bombsbut be careful that theyre not kicked back at you. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. And I cant say for sure if theyre right or wrong. They even have the same assets and music that plays. Whereas the 30 damage Master Sword breaks after roughly 40 hits, for a total damage potential of about 1,200. Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. Why are the divine beasts only now starting to make a mess of their respective areas? Why is there only one version of this cinematic? Even those who have the job to help you seem so lazy about it. I didnt get to enjoy boss fights. Ive said it a few times now: that I loved this part of the game. So there is a progression but its just not enough. It would have also made what happened to me impossible: all the combat shrines I found early on would have all been minor ones, then modest ones in the middle of the game, and major toward the end. Its definitely the best way to make something memorable, but Id argue everything is equally importantthe beginning to grab someones attention, the middle to keep their attention, and the ending to make everything that came before worthy of their time. Its like some shackles you never knew you had have been broken. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. That is - from Imperial Ship shipwrecks. The weapons available here could also have their attack power reduced. Most of them still break but its possible. Then you have to use the current and a bomb to open your way. Its for this reason that Im willing to give the side quests a pass. After you climb these stairs the shrine is over. Part Four The Elder Scrolls Has Glass Weapons Too. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. And thats a pretty accurate estimate because I went through all of my footage and spliced together every shrine. While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game. Breath of the Wild also has an added security net that if youre at full health you cant be killed in one hit. You climb towers to reveal the map in each regionof which there are fifteen. Four glass, uh, jars? The vast majority of your fights will be against these humanoid groups. Breath of the Wilds ending is one of the worst fights I have ever played in a game. 900 seeds isnt there as a number so the game sounds like it has a ton of content. Monsters never attack anyone. Which is why percentages would have been so much better. Note of the author. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. Imagine if putting a bomb in the slot would work just as well because its the same shape. This is also useful when its raining. Ganons weapon is also on fire by the way so I feel thats a fair comparison. This one gives the enormous undertaking of jumping on a raft in moving water. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. In this other shrine you jump over two gaps with the glider open and ride the wind. So lets ignore the story and speak about that. Lynels, and Talus, and Hinox, oh my. That theyre flexible and therefore fun. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. And equipment that is much more fancy and durable than what you started with. The Master Sword is the only weapon in the game that doesnt break permanently. The difference is you can choose either more life or more stamina with every four that you exchange. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. And unless Im forgetting an enemy and I dont think I am, thats all there is. That boss is actually pretty good if youre not overpowered. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side). The lynel fights are the only ones that still feel a little exciting for me now because they have a lot of different moves and require different reactionsrunning away, back flips, and side dodgesdepending on what they do. Cups? End of Scene 1.) I also finally understand why you were *so* bitter about weapon durability early on (via Twitter). But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. Observe the types of thoughts that hook or distract you. In summary, its not an absence of permanent weapons that ruins this game. This is a bigger problem than the mini-bosses. Im curious if hard mode will have large enough changes to fix a lot of problems I have with the game, although I seriously doubt it. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Or Nintendo could have been smarter about their encounter designs. This was the whole shrine. I dont think they shouldve limited the resources you can find around the world, because that would be annoying and would discourage you from picking up everything you find. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. I dont think I need to spend anymore time on this because the low number speaks for itself. It starts with that sweeping shot when you first see daylight. Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. Ive watched a couple of speedruns of the game and even those players dont try to dodge this attack, they cheese him in a doorway instead so Im fairly comfortable saying that theres something wrong with this. And with them come better weapons. Are they even working properly, or are slightly different timings for each attack some sort of unique feature they were trying to do and messed it up? Most of the shrines involving electricity also followed this pattern. This isnt a fight. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. This fight can remind me a bit of the asylum demon in Dark Souls 1.

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breath of the wild dialogue script

    breath of the wild dialogue script